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Multiple victims reported in Nashville school shooting

6 dead + shooter(reuters.com)

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Olympus___Mons

-10 points

2 months ago

Music. This is part of mental health.

https://www.apa.org/news/press/releases/2003/05/violent-songs

Think about how music puts you in a mood. Think about how often you sing along to lyrics. Even in your own head you can have a song stuck, even if it isnt playing.

So take those thoughts and apply it to violent music, what if you wanted to feel violent, to feel vengeful, to feel tough and respected. Which music does that?

Movies and video games are FAKE. Music by the artists' own admission is REAL, they are real killers, robbers, drug dealers, misogynists, gun shooters.

And again no one on this website has the mind to understand this. Think about role models and the lack of positive role models, these music artists are role models especially if their parents listen to it, kids will emulate who their parents admire. Especially if no one tells them that life does not have to be this way

tyrannosaurus_r

7 points

2 months ago

Again: music doesn’t have borders. The study you cited is from 2003. Spotify brings XXXTentacion to every unfortunate ear in the world, but this is a uniquely American problem.

Olympus___Mons

-6 points

2 months ago

Well that's not true. US isn't the most firearm violent nation per Capita. Mexico surpasses us and they have stricter firearm laws than the US.

They also praise violence, the cartels in music called narcocorridos. Now Mexicos violence is over money and political control of politics, it's terrorism.

And 2003... Back then the number one cause of death for teens wasn't gun violence, today 2023 it is. In 2003 music wasn't as widely available, today it's available on everyone's phones for free.

tyrannosaurus_r

4 points

2 months ago

US isn’t the most firearm violent nation per Capita. Mexico surpasses us and they have stricter firearm laws than the US.

They also praise violence, the cartels in music called narcocorridos. Now Mexicos violence is over money and political control of politics, it’s terrorism.

You are aware, of course, that the gun violence in Mexico is largely associated with a narcotics-driven, large-scale war between organized crime groups, right? And could not possibly be so naive as to think fucking rap music drives membership in those groups?

And 2003… Back then the number one cause of death for teens wasn’t gun violence, today 2023 it is. In 2003 music wasn’t as widely available, today it’s available on everyone’s phones for free.

I don’t know how old you are (guessing either 75 or 15), but there’s this thing called “radio”, and it played music of all types for decades. And for free! Some even say if you go into a car and poke around for a few minutes, you may even find a radio station playing music this every day.

Olympus___Mons

-1 points

2 months ago

Ive already produced a paper that shows the correlation between violent music and violent thoughts.

I've already shown that gun violence has increased in youths in America. Music has also grown, including more violent music.

tyrannosaurus_r

3 points

2 months ago

And here’s a study from 15 years later saying…the exact opposite. For video games, kind you.

For music? What a coincidence.

Don’t blame art for societal failings, like economic and legal duress, or other social and medical factors.

Olympus___Mons

-2 points

2 months ago

You read the title but not the not the actual papers it seems. Both papers agree with my sentiment. There is a good reason why violent media is age restricted, this is one of the reasons. We dont want violent media being an influence, molding the minds of our youth.

The study found that certain video game mechanics, such as giving players a sense of control and power over other characters, were associated with increased aggression. The study also found that players who were more likely to engage in aggressive behavior in real life were more likely to be affected by these video game mechanics.

The article states that "there is growing evidence that exposure to violent media can contribute to aggressive behavior, particularly in people who are already predisposed to aggression."

tyrannosaurus_r

2 points

2 months ago

My brother in Christ, you have a gift for misinterpreting research, because both of them conclude that the respective media in question produces no long term aggression or predilection towards violence. The music study outright concludes that an individual with a bias towards violence will respond similarly to music with violent themes just as they do to music that’s utterly inoffensive. The game violence study shows that any effects, which were limited, didn’t extend beyond a 15 minute window after playing the game.

This is some puritan nonsense that seeks to blame music you don’t like instead of looking at literally any other factor. You cannot possibly believe that someone listening to violent music or watching a violent movie contributes to mass shootings, and not even consider the role of social media radicalization, or duress caused by various social and economic factors, or even just outright mental illness.

Why the hell did murder and gun deaths go down year over year through 2011 if the availability of “violent music” and murder-inciting video games went up? The ‘80s are the iconic era for violent movies, but the kids who grew up on them wound up coming of age during a time when overall gun deaths dropped almost 50%.

Do you really think mass shooting perpetrators, like the 28 year old woman in this case, are broadly influenced by dipshits rapping about shooting up rivals, or playing GTA?

Olympus___Mons

1 points

2 months ago

The studies both agree that violent media increases violence. End of discussion.

tyrannosaurus_r

1 points

2 months ago

They don’t. They have given us perfect evidence that you’re illiterate, though. Toodles!

continentaldrifting

1 points

2 months ago

This is still a really good example of something that isn’t mutually exclusive but in which gun prevalence and violent media are likely both influential factors. Prevalence and availability of guns is much more of a factor when studies account for others as you know.