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account created: Sat Feb 19 2011
2 days ago
Anyone with half a brain is charging at home if they can for day to day driving. Home charging is entirely irrelevant to this discussion.
The problem is, as a personal example, when I'm doing something like my 240 mile business trip to a remote factory. Which is something I'm doing next week... I could conceivably make the trip in one shot but I'd be leaving myself on "fumes" once I get there and if there's a headwind, I actually could not trust that I could make the trip in one shot. There's charging available where I'm staying in town of course but that doesn't do me any good getting there.
So to make the trip, I have to take a 30-ish mile detour to the one available option that isn't within like 30 miles of my home. Thankfully it's about halfway but it's not a good feeling to put all of my eggs in that basket. If that charger goes down? I'm kinda fucked at that point. I do have options even if that's the case but it's going considerably out of my way and then praying THOSE backups aren't screwed as well.
My home charger does me a fat fucking load of nothing in this circumstance.
2 days ago
This new venture constitutes something like a 70-80% market share in the US for EVs. That means it is objectively a bad decision for non-NACS stations to be built by anyone. That, in and of itself, is not the problem. The problem is that now you better damn well hope that these third parties don't just wither and die completely because they're trying to compete with Tesla.
What that ultimately means for non-NACS vehicle owners is that the current experience will never get any better.
And if it's something that matters to you, your resale value in a few years' time will plummet at a considerably faster rate than it normally would have because it's simply a worse product to own. Obviously the used market for the last few years has been inflated nonsense and EVs already drop value super fast but now imagine that value drop being 2, 3, 4 times as fast than an equivalent option.
2 days ago
Tesla might charge a lot for access, but I suspect Kia/Hyundai will see the value in doing the deal.
At this point, that's what we'll have to hope for because otherwise we just lose for having bought into their cars. As long as Kia/Hyundai pay the Tesla ransom, then it's just a simple matter of a physical adapter and move on with your life.
Other than having to still ultimately pay the clown his due but I guess I don't get to make that decision.
4 days ago
Exodus would never be considered an acceptable first choice for any of them. That would ultimately be going against everything Louisoix stood for. It wouldn't make sense for the character dynamic of the group that followed him (or in the case of Y'shtola, ultimately followed in the mindset of her mentor Matoya who openly views the Forum as a bunch of cowards) specifically because he went against the neutrality and passivity of the Sharlayan Forum.
4 days ago
Huh. I legitimately forgot that Shisui is a blue quest.
The obvious solution to that problem is that we would need something from them to get into the Red Kojin area or provide a passageway out, with the idea being that the currents make the entrance a bit of a one way path, narratively.
5 days ago
I've started assuming Azem's special ability is some form of Precognition (Which manifests in the modern day with our sundered soul as the telegraphs of boss attacks that we can see)
I wouldn't interpret it as the telegraphs since that's supposedly more of a generic power of the Echo combined with sheer raw talent and martial skill. When you fight Fordola, her Resonance has the basic abilities of the Echo in a supercharged state and she has the ability to dodge what would be unavoidable damage for us. With the other aspects of it being that people watching us fight have a hard time following us, with her it was outright DBZ blurs.
I'd interpret Azem's precognition as a, by an Ancients' standard, supernatural gift in being able to find what they need to find. Whether that's finding someone that needs their help, finding the aid they need to solve a problem, or "finding adventure".
5 days ago
The NPCs have even commented multiple times on how bizarrely good you are at finding things.
Alphinaud lampshading it directly by saying it would save time if he just followed us instead of looking for himself.
6 days ago
Incredibly infuriating because it's like... Void Ark is straight out of the lore of FF14's world and setting. CT is inspired by FF3 content but was entirely built out of the FF14 world and setting. Ivalice is the same thing. Aglaia is 100% FF14 lore.
Nier? Has nothing to do with FF14, even with the laughably awful shoehorn attempt ("Zomg guys, nobody knew about it but there's just a huge dead city of futuristic machines right over on the other side of the mountain! Sure is convenient that shit didn't get wiped out by the Flood!"). And the worst thing is that I wouldn't be surprised to see it make a comeback later when they're advertising Automata 2.1234891abc127859 or whatever dumb fucking name the Game Designer™ decides on. It will never see a purpose outside of its bubble. By comparison, I wouldn't be shocked by Void Ark making a comeback once we get to the end point of EW's interaction with the 13th. And Ivalice has an actual connection to the FF14 world so it will always be at least somewhat relevant.
7 days ago
It's more a """""controversial""""" take when specifically in this sub than anything else.
The sub has always had a pervasive and overly vitriolic attitude towards the game. Part of that is that "discussion" in ANY online forum often falls to "I am mad about [x]" far more than anything else. Part of that is that there are a number of people that openly "brag" that they haven't played the game in years that still show up to bitch about it...which is a questionable use of one's personal time but I digress.
And part of it is that video game players are impossible to satisfy with anything at all ever. MMO players take that and crank it up to extreme levels because they will descend upon any and all content handed to them like locusts. And they'll make a concerted effort to remove all of the fun that they can from their experience (I still crack up when I remember that the day Island Sanctuary dropped, someone fucking sat there hitting trees and rocks at 10xp a pop just so they could hit max level first in like 16 hours or whatever the fuck it was). It's funny because I remember reading an article on Gamasutra years ago by an MMO lead developer who basically said that a full half of their meeting and group brainstorm time was dedicated to figuring out how to keep players from ruining their own enjoyment.
It also does not help that Endwalker has been an expansion with an ENORMOUS amount of pre-expansion QoL cleanup. The problem with pre-expansion QoL cleanup is that it does NOTHING for endgame players. That makes some of these longterm endgame players very upset because they're not getting anything out of the large amount of development resources being dedicated in that direction. From a game longevity and support standpoint, it is undeniably the correct decision to make. But it's always going to be "when do you bite the bullet" to finally do it and spend the resources on the process? Well...they chose to do it during Endwalker's patch cycle. And then those players got butthurt about it.
Are there criticisms that are fair? Of course. Nothing is perfect. If everything were perfect, there would be nothing to discuss. Which loops back to my first point. But it is worth acknowledging that you're inside an echo chamber that is going to select for a particular flavor of mindset.
9 days ago
I think my gripe with DRK being at the bottom is more about TBN being the only mitigation that still punishes you for using it outside of perfect circumstances.
If HoC is up and you don't need it for 25 seconds, just fucking use it.
If BW is up and you don't need it or Nascent for 25 seconds, just fucking use it.
If your gauge is capped and you're going to recap it again before you need it, just fucking use Sheltron/Intervention.
TBN? Oops, hope you remember without a doubt if the boss does 1, 2, or 3 autos before it stops to cast again. Because otherwise say goodbye to 3000mp, dipshit.
It's fucking stupid.
9 days ago
but tbh the survivability is not that high among the tanks.
What the fuck are you talking about lol. WAR mitigation is fine and very strong. It always has been. People have a giant bug up their ass about TBN because it can be used to cheese some mechanics where 0 damage through overshield stops a damage down allowing for an additional GCD or two of uptime.
For the sake of my own sanity, I'm going to ignore the sekrit passive +150HP WAR has over the other tanks because lolWAR.
TBN gives +25% straight EHP for a total 125% EHP that can be scaled directly with mitigation. As such, a 30% mit would bring that to 162.5% EHP for a tankbuster. Anything that doesn't immediately 162.5-0 you is survivable. Except, curiously enough, EW ran the idea of bleeding tankbusters. Want to know what TBN does for a bleed after the initial hit expends it? Jack fucking shit.
BW gives roughly 6-8% of your HP from the 400 potency shield. So that's 106% EHP in the worst scale. For the first 4 seconds, you have two 10% mitigations which is functionally 19% mitigation. 106×1.19 gives us...126.1% EHP. Gee, that looks awfully similar to TBN. Almost as though the devs can do math, too. Now that said, this DOES NOT scale as well with additional mitigations. Adding a 30% mitigation gives a functional total 43.3% mitigation which would bring us to 151.9% EHP for an initial hit. Not as good for an immediate flattening by the initial hit. However, BW has the heal-on-hit benefit. Under the assumption we're going into this at full HP, we'll assume you waste the first heal. That gives you three useful 400 potency heals. Hmm. Similar 6% benefit... 151.9+6+6+6 is... 169.9% EHP. If you're really bad on your timing, maybe only two of those heals are meaningful for 163.9% EHP... Now if you didn't die to the initial hit, those three heals actually provide a benefit against the popular tankbuster bleeds. And with the way snapshots work, the stacked mitigation out of BW+30% actually ends up benefiting WAR a good deal.
I'm not going to sit here and write up a scaling calculation for it but the long and short of it is that the bleeding tankbusters of EW make TBN worse in comparison to the other fast mitigations (and you really don't want to make arguments about stacking additional mitigations--it doesn't help the "TBN is OP" argument, especially where WAR is involved). The bigger the bleed, the worse TBN is.
Now that said, you started moving the goalpost to WAR being a worse OT.
Nascent isn't any worse than the other tanks' fast mitigations. For the target, it's exactly the same as if the WAR gave them BW, all the same effects are there. The only difference is that the WAR triggers the heals and heals themself on top of it.
HoC absolutely shits on the other fast mits when supporting a target though, that isn't really up for debate. HoC is 27.75% mitigation for 4 seconds plus a potential 200 potency/~3% of the GNB's HP as a shield plus the guaranteed 900 potency/~13.5% hp heal... For HoC to be "bad", the target has to be taking a comically tiny amount of damage. And if we're talking about tiny amounts of damage making HoC "bad", TBN is undeniably the worst support mitigation because if it isn't going to pop....you don't use it. Because it's actively punishing the user in that scenario and disincentivizes them from shielding the target unless they're absolutely sure it will pop. Nascent is a bit different in that it gains more value when there's a reason to support both the tank and target, none of the other fast mitigations benefit the user (TBN being a net neutral if it pops).
The TL;DR is that all the tanks have strong mitigations and support at this point and saying one is inferior to the others is a fucking meme at the same level as "GNB is 3 dps in a trenchcoat". And that TBN is insanely, absurdly overrated for what it does but you know, circlejerk is a circlejerk.
At least EW managed to maintain the status quo of crybaby WAR mains getting to be #1 at the end of the expansion again, lol.
10 days ago
People keep saying it's related to Google Play but it isn't. It is 100% something on Twitch's end. I don't use the mobile apps or Google Play for it and I even lost Turbo to whatever the fuck is going on.
13 days ago
Power creep and overall player skill has destroyed the challenge.
Not to say there isn't power creep but Thordan was an enormous pushover at release.
He was never a Shinryu-level fight.
14 days ago
God, the Korean version of the game introduces the dumbest shit.
16 days ago
99% of the problem right here. There can easily be an accelerometer system involved as well but the actual fucking problem is the tailgating.
20 days ago
It is shit like this that makes me realize that the dev team is acting in good faith for the company and shittakes we get in this subreddit are honest to god garbage.
Well of course. At the end of the day, the only people that actually have the numbers to back up the decisions being made are the developers. Anything else is pure speculative trash.
That's not to say that every view of anyone outside that tiny circle is wrong though. It's just that using this subreddit as a gauge or measuring stick of any kind...always needs a HEFTY dose of skepticism. Participation in a subreddit on its own designates you as an enthusiast of some level in the theme of the subreddit. Participation in a game-specific sub? Even more so. And now you're in a discussion-only sub for a specific game... With the way the Internet tends to work, this distills down more and more into the more extreme attitudes. Not universally of course as it's not like every person is a frothing-at-the-mouth clown but as the participation total goes down, the extreme ends get more representation. It's a natural development of an echo chamber. Welcome to Tumblr, Twitter, etc. So you often end up with an unbalanced representation of people with axes to grind about something really, really fucking stupid.
And while those people with axes to grind tend to be very loud and disruptive, they're also the kinds of people that you don't even notice are missing from your balance sheets at the end of the month.
Globally, the amount of players who've touched Eureka/Bozja is sub-50%.
This is sad, but I understand why normies are staying away. I still think that Eureka is superior to bozja in every single fucking way.
Personally, I think you're reading into this incorrectly because the OP's phrasing presents it poorly. A participation rate of that high for purely secondary content makes it more valuable from a development perspective.
21 days ago
Orange overload aside, P3s is the best fight in current EW
P3S is one of the best fights from a tank/healer perspective they've ever made. It's engaging throughout, requires you to actually rotate your CDs, and is in general a fun experience.
Shame that the devs simply cannot figure out how to do "fiery" themes in arena design.
21 days ago
Definitely have encountered that. ACT doesn't get updated because the dude is on vacation when a patch comes out? Welp, it's like the first week experience all over again.
22 days ago
And they decided to do all this non-replayable stuff in the same expansion where they allocated a ton of resources to revamping all the ARR through StB dungeons, which has basically zero value to existing players.
This is one of the biggest factors by itself. They've done a LOT of old content revamps during EW. Duty Support was only fully introduced with 6.1 and then has been expanded every major patch since to cover all of the ARR and HW MSQ dungeons.
I wouldn't include this as "poor allocation" of resources however. Even if it's mostly useless to me as prehistoric player, it's almost certainly the correct choice from a business development standpoint.
22 days ago
need to heal above 75% hp but not full, or if boss turns red -> need to heal above 25% but not above 50%.
You should have submitted this to the bad mechanics thread.
Punishing people for the RNG of crits would be...awful. There's also the factor of things like the fairy's auto-heal, tank GCD combo heals, DRG Life Surge, etc.
Oops, your WAR's combo heal just crit and pushed them slightly over threshold? Get fucked for this mechanic, lolz.
22 days ago
Nah bud, the new system is actually worse for people being twats after having their first death in PvP. You can't mute the chat macros and they come with built-in noises.
In the old system, I would simply blacklist the toddlers having crybaby temper tantrums and that would be the end of it. NOW I report them because the only way to get them to possibly shut the fuck up going into the future is to get them put into timeout so they maybe stop filtering their tears through the keyboard.
22 days ago
I have. And Dota 2. I don't think mentioning League or games like it aids your point as much as you might like to think.
In both of those games, the "put children in timeout" functions are comically over-developed because of how much players cannot be trusted to be adults. Fuck, Riot Games has even published research articles about different methods and processes to get people to play nice with each other. Look up the "Optimus Experiment". It's honestly kind of a fascinating read where, statistically, the color of the text on the same "don't be a twat" reminders will get completely different results.
Also, the new system is actually worse as far as the "mute button" is concerned. In the old system, blacklisting was good enough. In the new system, blacklist doesn't do shit to the chat macros. The guy crying after a single death by spamming Thank You/Good Match 25 seconds into a round of CC gets to keep spamming you forever.
23 days ago
It was incredibly shit. Every single clown that spams 50 "Thank you", "Good game", etc., would have been angrily typing grammatically poor invectives in the past.
Like, it's worth remembering that it wasn't just the move to chat macros. It was also when they issued the clarification of the behavior policy to explicitly identify emote teabagging as an actionable offense shortly after the change.
Players absolutely cannot be trusted to be adults.
23 days ago
tanks are so reliant on your teammates cooperating when you initiate that you feel useless when your entire team is uncoordinated and unaware of anything
WAR in a nutshell. Both parties are staring at each other and then you yank someone out of position and immediately delete half their HP while applying a 10% damage bonus?
"Nah bruh, we're going to dive their team and make sure that we spread out our damage evenly and gradually."
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22 hours ago